After your starting region
All three starting regions run out of new quests between level 25 and 28. The patron still pays well up to 50, so keep a mission running wherever you go, and use the Stone or a Scroll of Return to hand it in.
The Highlands, level 15 to 50
North of Krog, on the same land, lie Dawat, Arda, Ethera Palace, the Emporium Abbey and Parian. This is where most characters go next, and its first quests are worth doing long before you are done at home: they fight creatures of level 8 to 20 and give gear worn at 10 and 15.
Getting there. From Krog walk the road north to Dawat (bank 3093,3377, spawn gate 3094,3363). From the other towns take the portal to Lotor's Summer Palace and then either the Krog portal and the same road, or the Parian portal (it comes out at 3415,2919; Parian's spawn gate is at 3469,3025). The Highlands are not a safe zone: a death here wears your gear.
| Quest | Level | Starts with | What | Reward |
|---|---|---|---|---|
| Friend of the EarthAE Guides · Wiki | 12 to 18 | Kudah, by the spawn gate of Dawat | Four drops: a Poison Sac from Fire Ants (8), 3 Skeleton Toes from Skeletons (10) north of Krog, a pelt from Wargs (14), an Earthly Essence from Goblin Mystics (18) at Lake Dresta | Your choice of Terra Hood, Terra Gloves (+3 to all four, +4 Nature) or Terra Cloak (+4 to all four, +4 Nature), all wearable at 10 |
| Hero of DawatAE Guides · Wiki | 15 to 20 | Shargar, by the spawn gate of Dawat | North-west of Dawat, in the marked area only: 50 Cultists (9), 75 Cult Leaders (16), 100 Thieves (16), then the boss Andreev the Quick (20, 800 health) | Hero of Dawat (amulet; +4 Str +4 Dex +6 Con +25 health, -2 Int, level 15), 4,250 gold in all, a great deal of experience |
| Sweet ReliefAE Guides · Wiki | 15 to 25 | Sweetness, a talking rooster a little east of Dawat | No fighting: Diega in Loeband's Pub in Parian, a rose in Parian's north garden, back | Gloves of Sleight (+3 Dex +2 Con, level 15) |
6 pictures of Sweet Relief | ||||
| Lloyd the LoyalAE Guides · Wiki | 20 to 25 | Lloyd Dogen, east of Parian (3609,2997) | Explore the cave beside him, then 75 Astari Assassins (20) inside the Temple of Sabal | Experience only, and a lot of it for level 20 creatures |
5 pictures of Lloyd the Loyal | ||||
| Haunted HouseAE Guides · Wiki | 22 to 26 | The Dawat Worker, by the river north-west of Dawat (2737,3306) | 50 Ghosts (23) at the building site | Experience |
6 pictures of Haunted House | ||||
| Pegi's PicnicAE Guides · Wiki | 25 to 35 | Pegi, in the middle of Ethera Palace | 100 Termigon Warriors (24) in the cave north-east of her; then the boss Umbergon (40, 2,500 health), who comes when Termigon Queens die | Pegi's Pendant (+2 Int +2 Con +15 health, no requirement), then Termigon Eye Ring (+3 to all four, +25 health, level 11) |
| HookyAE Guides · Wiki | 33 to 38 | Bucky Brown, near the pub in north-east Arda | 100 Ogres (35) at the pond by Arda | Helm of Strength (+20 Str; needs level 35 and 56 Str) |
| Maid Nelly's LocketAE Guides · Wiki | 38 to 42 | Maid Nelly, top-left room of the Emporium Abbey | Minotaurs (40) near the Abbey until the locket drops. "Look elsewhere" means you left the area | Boots of the Traveller (+6 Str, +6 Int, +6 Dex, +20 health, faster walking, no level requirement) |
| Minotaur AmbushAE Guides · Wiki | 38 to 42 | The Ragged Traveller, at the front of the Abbey | 75 Minotaurs (40) north-east of the Abbey | 20 Potions of Greater Healing |
| Shovel TroubleAE Guides · Wiki | 40 to 45 | Jenn Talbot, Arda. Needs level 30 | Hobgoblins (49) north-west of Arda until the shovel drops | 10,000 gold |
| Valekar's FortressAE Guides · Wiki | 42 to 48 | Russel Pikeman, Arda | The fortress south of Dawat: a grave, 50 Spectral Orc Warriors (45), a red book | Glowing Belt (+2 Str +3 Dex, level 30) |
3 pictures of Valekar's Fortress | ||||
| TreasuresAE Guides · Wiki | 45 to 50 | Hapuna, Dawat. Needs level 40 | Ghost Willows (55) north of Dawat until a pendant drops | Hapuna's Treasure (+5 to all four, level 40) |
5 pictures of Treasures | ||||
| The Parian WarlordsWiki | 50 on | One of three warlords in Parian's hall, by your build. Needs level 50 | A long line of hunts from level 50 to 75 | First step: a Glowing Storage Crate (32 slots); then a full level 50 set |
Three of these deserve a word.
- Friend of the Earth is the best early quest in the game for a mage, and good for anyone. Nothing else gives +3 to every attribute at level 10. The wiki advises the hood or the gloves, since a better cloak comes sooner than a better hat.
- In Hero of Dawat, do not kill Andreev the Quick while you are still on the thieves. If he is not there when his turn comes, clear the thieves and come back in an hour. The kills only count inside the marked area.
- The Boots of the Traveller have no level requirement. A level 20 character cannot kill level 40 minotaurs, but a friend can, and they are the first boots that make you walk faster.
An order for level 20 to 50
| Level | Where | Why |
|---|---|---|
| 10 to 20 | Your starting region, with a trip to Dawat for Friend of the Earth | The patron pays most; the Terra piece is worn at 10 |
| 20 to 30 | Dawat and Parian; the best quests of the other two towns; Gulley's "Break In" (Thieves of level 16, 25,000 gold) | Creatures of 9 to 24; Parian's portal makes it a second home |
| 30 to 40 | Vrethpool's Clear the Room, Ethera Palace, Arda's ogres, the rest of Krythan | Tal warriors 33, Ogres 35, Umbergon 40; Vrethpool's necklace quest needs help against level 54 ettins |
| 40 to 50 | The same lands, on the Trading Mercenary's missions if you have Tides of Fate; the Abbey, Valekar's Fortress, the hobgoblins | Creatures of 40 to 55, and his missions pay best of all |
| 50 on | The Parian Warlords; then the expansions | See below |
Vrethpool around level 30
Start with Clear the Room for gold; bring stronger help for Berry Big Problem's necklace. These are the two quests behind the veteran's Vrethpool tip. The Talazarian Warriors are level 33; both regular and Weakened Ettins are listed at 54. At about 30, the warrior hunt is the sensible first job. Save the ettin hunt for a friend who can handle them, or return when you can fight level 54 creatures comfortably.
| Quest | Level | Starts with | What | Reward |
|---|---|---|---|---|
| Clear the RoomWiki | About 30 to 35 | Cliff Brown, Vrethpool church (660,1697) | Kill 100 Talazarian Warriors (33) south of town | 25,000 gold, plus experience pool |
| Berry Big ProblemWiki | About 30 with stronger help; creatures are 54 | Tildas, Vrethpool | Kill 100 Ettins or Weakened Ettins on the coast north of town | Ettin Snout Ring, an amulet with +5 to all four attributes |
| Save the Family FarmWiki | 20 to 23; also worth doing on this trip | Mose, north-west room of King's Road South Inn (660,1671), after Juicy | Collect 10 beets from Orc Renegade Soldiers (22) at the farm north-east of town | 10,000 gold, plus experience pool |
Get there and collect the jobs
- Take Juicy before leaving Silvest if you want the farm's extra gold. Schrute in the weapons shop asks you to deliver his harvest news to Mose; that delivery opens Save the Family Farm.
- Use Parian's blue portal. From Lotor's Summer Palace, take the Parian portal, then walk west to the blue portal at 3304,3015. It brings you to Krythan at 584,1496, north-west of Vrethpool. Walk south to town. The official travel guide confirms this portal connection; the community map has the coordinates.
- Bind and collect quests. Click Vrethpool's southern spawn gate (647,1721). The bank is at 672,1701. Talk to Cliff in the church and Tildas in town; deliver Schrute's message to Mose in the inn and accept the farm quest if it is open.
Clear the Room: take the 25,000 gold first
Head south of town for 100 Talazarian Warriors, then return to Cliff Brown in the church for payment. The quest walkthrough lists 25,000 gold and about 30,000 experience pool; pool rewards vary with level and bonuses. A nearby warrior spawn is around 647,1766.
Our recommendation: begin with a small pull and check that your quest counter advances. Warriors are social, so nearby ones can join the fight. Keep your patron mission running when it wants compatible creatures. Spend the guaranteed gold on the supplies and upgrades that make your next hunt easier.
If you opened Save the Family Farm, visit the farm north-east of town, collect 10 beets from Orc Renegade Soldiers and return to Mose. Completing both gold quests gives 35,000 gold. The farm walkthrough confirms the prerequisite and turn-in. Doing the lower-level farm hunt first is a useful option if the warriors are still too much for you.
Berry Big Problem: earn the necklace with help
The wiki files this quest under 100 Ettins.
- Accept Tildas's berry problem in town. He asks for 100 ettins.
- Reach the northern coast beyond the mountains. Hunt along the Vrethpool coast; the walkthrough says kills in other ettin regions do not count. Check your counter after the first kill before committing to the full hunt.
- Work on the Weakened Ettins with your helper. They count too. The Vrethpool spawn around 744,1501 has weakened ones; regular Ettins also appear nearby. Both are level 54; the weakened variant has less health. Clear the coastal route and keep checking progress.
- Return to Tildas at 100 kills. Collect the Ettin Snout Ring and compare it with your current necklace.
The name is misleading: the Ettin Snout Ring goes in the amulet/necklace slot. AE Database lists +5 Str +5 Dex +5 Int +5 Con, armor 15, and resistances of 5% Blunt, 5% Arrow, 7% Soul, 5% Body and 10% Disease, with no level or orb requirement. It is a useful upgrade from a +2-all Warg Eye Amulet. This is the necklace reward in the veteran's advice; the 25,000 gold comes from Cliff's separate warrior quest.
The rest of the world, in one table
Of the 339 quests in the game, 149 lie in regions a new character will not see for a long time. This is what they are, so that you know what you are not missing.
| Region | Towns | Needs | Levels | Worth knowing below 50 |
|---|---|---|---|---|
| Battle Plains | Chlera, Desprail | 50 to 100+ | Nothing | |
| Western Isles | Lotor's Summer Palace, Hell, the far islands | Mostly 100+ | "Love Lost": a corpse in the palace sewers, a walk, 500 gold. The faction quests (see below) | |
| Heartwood Coast | Valmond, Teylan | Talazar's Revenge | 45 to 70 | "Proof of Loyalty" (creatures 52 to 55) opens Farstead Keep and with it all of Tundria |
| Tundria | Farstead Keep, Hammerfist, Duremar | Talazar's Revenge | 60 to 100 | Nothing |
| Sands of Creation | Khafra, Rahura | Sands of Creation | 15 to 40 around Khafra, then 70 to 110 | "Snakes" in Khafra: 50 vipers of level 15 for gloves with +4 to all four, worn at 15 |
| Breakwater | Roycroft, Newtown, New Royale | Tides of Fate, and a boat | 25 to 45 in Roycroft, then 70 to 110 | In Roycroft: "Strange Behavior" (boots with +8 Str +8 Dex +5 Int +5 Con, no requirement, for level 25 goblins), "Fool's Errand" (an amulet with +8 Con +40 health for a delivery), "Half Empty or Half Full?" (a ship) |
| Broken Finger | A dungeon | A pass from the store | 105+ | Nothing |
The game's quest log sometimes shows a far higher or lower tier than a quest deserves, and it lets you take quests far too early. "Apprentice" on a quest whose boss is level 60 means nothing; look at what you fight.





















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