Ashen Empires: a beginner's route

Level 40 on: the Trading Mercenary

From level 40, if you own the Tides of Fate expansion, stop leveling any other way. The Dransik Trading Mercenary hands out kill missions that pay more experience, and more experience pool, than anything else in the game. Players call them DTMs, and from 40 to the level cap they are how people level.

A mission is simple: you pick a kind of creature from his list (undead, giants, insects and so on), he names a number, you kill that many of any creature of that kind, wherever you like, and come back. Then you take another.

What you need

Level 40 The lowest level he deals with, since a patch of March 2024
Tides of Fate 150 tokens in the store (/store), about 7.50 US dollars. He stands on islands only this expansion lets you sail to
A boat A raft is free, see below
Better with: Talazar's Revenge 100 tokens. It gives you the short sea route from Valmond and the Soulstone that makes the round trip fast

Getting there the first time

  1. Get the free raft. In Lotor's Summer Palace, go into the throne room building; the "Tides of Fate Raft Offer" man stands in its top right corner (792,593). There is a second one in Redwake.
  2. Put to sea. Click the raft in your backpack to equip it. Stand next to a dock's ship bell and the water, click the bell, then click the water. Your character screen (E) now shows the boat.
  3. Sail to Roycroft. The known route starts at the west dock of Valmond: sail straight south until you are level with Roycroft, then straight west to its docks. Valmond is reached by its portal in Lotor's Summer Palace, which needs Talazar's Revenge. A raft has no guns, so steer around whatever swims.
  4. Click Roycroft's spawn gate, and find the Dransik Trading Mercenary in his building near the middle of town (2477,2439). The bank is next door (2460,2438), the innkeeper at 2497,2421. A second mercenary stands in Newtown (1898,1950), on its own island to the north-west.

Without Talazar's Revenge you have to sail from a dock of the old world instead. Going by the map, Josody's dock (1406,2518) lies due west of Roycroft across open sea. We have not sailed it; ask in the Help channel before you set out.

The loop

  1. Take a mission.
  2. Leave the island: a Scroll of Return or the Stone of your town takes you back to the mainland in one click.
  3. Kill.
  4. Come back and hand it in. With a Soulstone this is one click too: buy one in the mage shop of Valmond (25,000 to 30,000 gold, Talazar's Revenge), bind it to the innkeeper of Roycroft, and using it brings you there. Without one, it is the portal and the boat each time.

Choosing the mission

Kind From level Kind From level
Animals 40 Giants 45
Kobolds 40 Sea Creatures 50
Goblins 40 Fungoids 50
Undead 40 Werewolves 60
Vermin 40 Wyverns 60
Humanoids 40 Elementals 65
Insects 40 Demons 75
Minotaurs 40 Dragons 85

What to hunt at 40 to 55

Pick the kind whose creatures you can kill fast at your level, and take along the one-off quests that want the same creatures. Creature kinds are as AE Database files them.

Kind Creatures of about your level Goes with
Undead Spectral Orcs (33 to 47) in Valekar's Fortress south of Dawat; Raging Spirits (38) in the Valley of the Dead east of Silvest; Mummies (44) under Jeel "Valekar's Fortress" in Arda
Minotaurs Minotaurs and Injured Minotaurs (40) around the Emporium Abbey "Maid Nelly's Locket" and "Minotaur Ambush": the speed boots and 20 healing potions
Giants (from 45) Ogres (35) at the pond by Arda; Golems (52); Ettins (54) "Hooky" in Arda
Humanoids Gluttons (32) at Glutton Lake; Talazarian Warriors (33) south of Vrethpool; Hunters (50) east of Parian "Clear the Room" in Vrethpool
Insects Wasps (32) and Wasp Warriors (47) at the hive near Hothbra; Termigon Warriors (24) in the cave by Ethera Palace "Pegi's Picnic"; "Honey for Money"
Animals Wolverines (40), Dire Wolves (50), in the snow north of Valmond Needs Talazar's Revenge

Three kill quests can run side by side as far as we know: the mercenary's, your town patron's, and a Lotorian Knight's (the knights stand in the halls of the large towns and give the same sort of mission). When two of them want the same creature, every kill counts twice.

What we could not find out: how many kills a mission asks for at 40, what one pays, and whether a creature far below your level still counts.

If you do not have the expansion

Then nothing changes at 40. Your patron pays well up to level 50, the Lotorian Knights have missions at any level, and the Highlands have quests into the 50s. The game is free up to level 100.

The expansions: what each one opens

The base game costs nothing and, by the game's own help, is free to play through level 100. Four expansions are sold in the in-game store (/store, or F11) for tokens, which are bought through Steam at 5 US cents each. A new account has to wait a week before it can buy tokens. Prices are the wiki's and may have changed.

Expansion Tokens What it opens Worth it for a beginner
Tides of Fate 150 The sea, boats, the islands of Roycroft, Newtown and New Royale, the Trading Mercenary. Level cap 110. Feats from level 100 Yes, at 40, for the mercenary
Talazar's Revenge 100 The snow lands north of Valmond. Soulstones. Jewelry Making and the salvage skills. Level cap 105. The Chaos Knights. Six advanced combat skills At 40 with Tides of Fate, for the Soulstone and the short way to Roycroft. Its own land is for level 60 and up
Sands of Creation 100 The deserts of Khafra and Rahura. Runecrafting, which makes totems. Level cap 108 Not before 70, except a handful of early quests around Khafra
Construction 100 Building a house or a guild hall. Needs Sands of Creation, and a subscription to keep the house No
All four together 400 Cheaper than the four bought singly (450)

A subscription (VIP) is separate: 120 tokens for a month, 345 for three, 660 for six. It gives 10% more experience, four more places in the backpack, a shared bank between your characters, automatic looting when alone, larger mercenary missions and a stone that returns you to Lotor's Summer Palace.

Tides of Fate: boats

What How
A raft Free, from the "Tides of Fate Raft Offer" man in the throne room building of Lotor's Summer Palace (792,593)
A sail "Nautical Knowhow": Captain Rictor at the west dock of Valmond sends you to Quartermaster Loyric at the southern dock of Roycroft and back. Gives a Patchwork Sail, and a large reward of experience pool. Needs Talazar's Revenge as well. Without a sail a boat is painfully slow
A real ship, free "Half Empty or Half Full?": the Warehouse Foreman in the north of Roycroft. Under the town: 20 barrels with Drunken Dwarves (level 16) and 50 Sewer Rats (23); north of town 100 Goblin Pirates (25) and the boss Goba Longblade (30, 1,800 health). Gives a Junk
A real ship, bought A Junk costs 250,000 gold from Larson Davide, who stands beside the raft man, or at any shipyard
Guns "Steel and Salt": Ovathan Hudsal, the smith in the north-west of Roycroft. Skeleton Pirates (48) on New Royale. Gives a Swivel Gun and shot. Choose the answer about making the seas safer
Repair kits "Business is Booming": Idasha Motopolis in Roycroft's carpentry shop, after Steel and Salt

How the sea works, in short:

Roycroft also has three of the best rewards a character below 50 can get, all with no requirement to wear them: "Strange Behavior" (Crocker, in the basement of the guard house: Jenkin's Boots, +8 Str +8 Dex +5 Int +5 Con +25 health, for Goblin Pirates of level 25), "Fool's Errand" (Wesley, in the Salty Dog tavern: Eva's Necklace, +8 Con +40 health, for a delivery to Autumn and Whisperdale) and the Junk above.

With a friend, you can tackle those goblins around level 20 and get Jenkin's Boots early.

Talazar's Revenge: the north

Sands of Creation: the desert

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