Ashen Empires: a beginner's route

Trades: making gear

Five trades turn raw material into things you wear, shoot or carry: Iron Forging, Carpentry, Leatherworking, Sewing and Jewelry Making. Each sits at the end of a chain of three skills: one gathers, one refines, one makes.

The short advice, which is our reading of the tables below:

Trade Gathering, refining Best early product Starts to pay (our reading)
Iron Forging Mining, Iron Smelting Tools at skill 1 to 16, the steel set (level 10) at skill 15 to 30 Character level 10
Carpentry Lumberjacking, Milling Arrows and bolts at skill 0, an 8-slot crate at 5 Level 1 for an archer
Leatherworking Skinning, Tanning An 8-slot bag at skill 1, the leather set (level 10) at 0 to 12 Level 1
Sewing Spinning, Weaving Bandages at skill 0, an 8-slot bag at 3, the wool set (level 10) at 2 to 27 Level 1 for bandages, level 10 for a mage
Jewelry Making Mining, Iron Smelting Rings and amulets worn from level 10 When you can get silver

Taskmasters, who hand out crafting orders for experience, stand in Lotor's Summer Palace and on Scarab Island. They ask for a subscription and level 10 in the trade, and are the fastest way to take a trade far: see Taskmasters. How skill gain works, and where the forges and vats are, is under Trades: how they work.

Mining, Smelting and Iron Forging

Worth it? Forging makes the iron armor with the highest armor class a level 10 character can wear, the tools of every other trade, and plain weapons. It suits a Strength character: Mining and Forging both use Strength and most pieces ask for 5 to 10 of it. It pays from character level 10, and it is the slowest trade to raise: about 700 ingots to skill 16 by our reckoning. The game's recipe table calls the trade "Blacksmith".

How to start. On Valinor the Blacksmith Trainer (753,112) gives a Pick Axe and the Blacksmith Guidebook (by AE Guides). From then on:

  1. Click the Pick Axe, then a mountain, a boulder or a mine wall. Keep at a spot until it says "There is nothing to mine here". On Valinor the mountains are north-west of the castle. Rocks sometimes give gems as well.
  2. At a forge, click the bellows beside it to light it, then click the ore, then the forge. That smelts the ore into Iron Ingots.
  3. Stand next to an anvil, click the Blacksmith Hammer, then the ingots. The menu shows what you can make.

AE Guides does not say where the first Blacksmith Hammer comes from; smiths can make one at skill 5, and "Other Merchants sell armor, weapons, forging and carpentry tools" (Help Menu).

The fastest ladder. The figure per ingot is nearly the same for every weapon and tool of one or two ingots (about 4,250, plus 42 a recipe level), and far lower for most armor: a patch of 2022 cut the chainmail pieces on purpose. So make the highest small weapon or tool you can, and make armor only to wear it.

Forging skill Make Needs Figure per ingot Why
0 Small Dagger 1 Iron Ingot 4,253 The only recipe
1 to 2 Hatchet, then Dagger (2) 1 4,295, 4,337 One ingot a try. The Skinning Knife (1) takes 3 ingots; make one for yourself
2 to 5 Pick Axe (2), Leatherworking Tools or Light Axe (3), Saw or Great Dagger (4) 2 4,274 to 4,316 Three of these are tools you will use
5 to 9 Blacksmith Hammer or Small Mace (5), Axe or Sword (6) 2 4,337 to 4,358 Helm (7) and Battle Helm (8) give the same per ingot with 3 and 4 a try
9 to 13 Mace (9), Rapier or Carpenters Tools (10), Battle Axe (11), Short Stiletto (12) 2 4,421 to 4,484
13 to 16 Dirk or Flail 2 4,506 The last of the full-figure weapons
16 to 22 Scissors 1 7,600 The best figure per ingot of any iron recipe, and tailors need them
22 to 25 Sabre (22), or stay with Scissors 2 4,148 Whether Scissors still teach six levels on is not known
25 to 36 Keen Hatchet (25), Keen Axe or Light Axe (26), Keen Small Dagger or Small Mace (27) 2 Thrallenite Ingot 4,737 Needs Mining 30. Without thrallenite, Scissors
36 on Fine Hatchet or Light Axe (36), Fine Axe (38), Fine Battle Axe (43), Fine Small Mace (45) 2 Brimidian Ingot 5,417 Needs Mining 45 and an Obelisk

Do not level on these: Chain Coif (919 per ingot), Chainmail Gloves (1,826), any armor from skill 14 up (1,100 to 2,200), Long Sword (3,248).

By the rule above, with no failures and no bonus, this ladder takes about 410 ingots to skill 13, 680 to 16 and 1,460 to 25. You mine and smelt the ore for them yourself, so Mining and Smelting rise alongside.

Useful gear. For a weapon, "needs" is the level of its own weapon skill; for armor, your character's level. Delay is the weapon's speed figure in the game's table; lower is faster.

Item Forging Ingots Needs Stats Good for
Chain Coif 2 3 Str 8 Armor 8 A first helmet
Chainmail Gloves 10 4 none Armor 12 Hands, where the quests give little before 15
Shield 12 5 Str 5 Armor 15 A first shield
Steel Battle Helm 15 4 Level 10, Str 7 +1 Str, armor 14 The steel set
Chainmail Leggings 16 4 none Armor 16 Same armor as Shadow Leggings, without the +2 to all
Steel Belt 17 3 Level 10, Str 7 +1 Str, armor 5 The steel set
Chainmail 18 5 none Armor 20 Chest, against Triddle Shell Armor's 12
War Axe 19 2 no skill 9-44, delay 3 The hardest hit a new warrior can swing; Sword of the Island Guard is 7-18, delay 1.8
Steel Shield 19 7 Level 8, Str 10 Armor 23
Giant Axe 20 3 Axes 23 19-41, delay 2.5
Steel Bow 20 2 Bows 40 11-27, delay 1.25 An archer's bow for later, made of iron
Platemail 22 6 Str 5 Armor 25
Steel Boots 22 6 Level 10, Str 7 +1 Str, armor 4 The steel set
Rugged Plate 23 6 Level 10 Armor 28 Chest; Worn Guard Halfplate (level 15) has 22 with +2 Str +2 Dex
Steel Gauntlets 23 6 Level 10, Str 7 +1 Str, armor 16 The steel set
Broadsword 24 2 Large Blades 20 12-27, delay 1.75
Steel Plate Leggings 27 8 Level 10, Str 7 +1 Str, armor 25 The steel set
Steel Platemail 30 10 Level 10, Str 7 +1 Str, armor 29 The steel set
Double Axe 37 5 Axes 30 33-50, delay 2.5
Greatsword 38 5 Large Blades 19 21-37, delay 2.5

The steel set is the forged one of the three "craftable sets for low level players (10+)" that a patch of 2020 added: six pieces, +6 Strength and 93 armor together, 37 ingots, Forging 30 for the last. Against the Orcish Warrior set of level 20 (Plate +4 Str +3 Con with armor 30) it gives the same armor ten levels earlier and much less Strength. Our reading: forge the cheap pieces (helm, belt) on the way up, and do not chase skill 30 for the plate.

Beyond level 50 of the skill: the Thrallen set (Forging 38 to 50, enchanted thrallenite, worn from level 15, up to +3 Str +2 Con a piece; Talazar's Revenge), the Superior chain and plate pieces (40 to 70, level 20 and Strength 25, armor only), the Nightfall set (72 to 87) and ship's cannon. Forging makes no container.

Tools a smith makes for the other trades: Skinning Knife (1), Pick Axe (2), Leatherworking Tools (3), Saw (4), Blacksmith Hammer (5), Carpenters Tools (10), Scissors (16), Heavy Mining Pick (35).

Quests that feed it

Quest Where What Gives
Blacksmith TrainingAE GuidesThe Blacksmith Trainer, Valinor (753,112)Bring 10 Iron Ore, 10 Iron Ingots, a Small Dagger, a Light Axe (Forging 3), a Small Mace (5), then kill the Hobgoblin Blacksmith in the goblins' lair at LanorePick Axe and guidebook at the start; 330, 660, 990, 1,320 and 2,887 experience pool for the first five steps (by AE Guides); the last reward is not recorded
13 pictures of Blacksmith Training
Gem ThievesAE Guides ยท WikiThe Dalvon Miner, Fort EastwatchSee Gem Thieves; the last step is Master Blaster (level 40)Dalvon Miner's Ring: +5 Forging, +5 Smelting, +5 Mining, worn from level 14
20 pictures of Gem Thieves
The Ways of MiningWikiRussell, in the Flataga Mines (390,1317)Mine the rock at 211,1256 in Ettin Valley, among level 54 Ettins4,125 and then 61,000 Mining experience and a Fortified Mining Pick (by the wiki). By the client's table that is Mining 15 from nothing

Gear that helps and is within reach early: the Kobold Miner's Belt (+4 Str +4 Dex +5 Mining, level 15), which Kobold Miners and Foremen drop by Dragoneer's Den, so you may get one during Gem Thieves; and the Miners Helm (+5 Str +5 Int +10 Mining, level 15).

Lumberjacking, Milling and Carpentry

Worth it? For an archer, yes, from the first day: arrows and bolts are the first recipe, and bows, crossbows, staves and polearms follow. For everybody else it is the trade of boxes: an 8-slot crate at skill 5 and the 24-slot Storage Crate at 35. It costs nothing but time, since any tree gives logs.

How to start. The Carpentry Trainer on Valinor (753,116) gives a Lumberjack Axe, a Saw, Carpenter's Tools and the guidebook (by AE Guides).

  1. Click the Lumberjack Axe, then a tree, until "There is nothing to chop here". Dead trees sometimes give kindling.
  2. Click the Carpenter's Tools, then the logs: the first recipes are made of logs.
  3. For everything from skill 5 on, mill planks first: click the Saw, then the logs.

The fastest ladder

Carpentry skill Make Needs Figure per piece Why
0 to 5 Torch 1 Log 5,255 Four times what Arrows give per log (3 logs, 4,158). Make arrows when you need arrows
5 to 10 Small Crate 1 Plank 6,275 An 8-slot box each time; the first plank recipe
10 to 14 Music Box (10) 1 Plank 6,275 Same figure, also 8 slots
14 to 25 Farm Scythe (14) 1 Plank 6,875 The best plain-plank figure. Footchest (19) gives 6,275 and is a 12-slot box
25 to 33 Keen Club or Heavy Foraging Stick (25), Alchemist's Mortar (27) 2 Fine Wood Plank 4,156 to 4,456 Needs Lumberjacking 30. With plain planks, stay on the Farm Scythe
33 on Fine Club (33) 2 Heartwood Plank 4,940 Lumberjacking 45 and an Obelisk
50 Lobster Trap 2 Fine Wood Plank 5,500 Tides of Fate

Do not level on weapons that eat planks: a Giant Club gives 881 per plank, a Spear 990, a Heavy Crossbow 866. If the Iron Forging rule holds here, the ladder takes about 1,400 logs and planks to skill 25.

Useful gear

Item Carpentry Needs to make Needs to use Stats Good for
Arrows, Bolts 0 3 Logs none Damage +1 Every archer. A patch of 2021 tripled the number made per try
Short Bow 11 2 Planks no skill 4-14, delay 1.75 Weaker than the Island Archers Bow (5-15, delay 1.5)
Battle Staff 12 3 Planks no skill 2-14, delay 1.5 A first polearm
Elfin Arrows 14 3 Enchanted Wood Planks none Damage 5, +20 Archery The planks must be enchanted with the Enchant Wood spell
Aspirants Staff 17 6 Enchanted Wood Planks Mage Weapons 10, Int 15 +3 Int A mage's first crafted staff
Wooden Bow 18 3 Planks Bows 5 2-17, delay 1 The fastest early bow
Light Crossbow 19 4 Planks no skill 4-11, delay 1.5
Fancy Bow 20 5 Planks Bows 15 7-22, delay 1.45 The bow for Bows 15 to 25
Oak Bow 21 7 Planks Bows 25 8-33, delay 1.75
Broadhead Arrows 21 3 Enchanted Wood Planks none Damage 5, extra blunt damage
Prestidigitators Wand 22 10 Enchanted Wood Planks Mage Weapons 15, Int 15 +1 Int, +25 health
Pole Axe 22 8 Planks Axes 16 15-36, delay 2.5
Crossbow 23 7 Planks Crossbows 10 7-26, delay 1.85
Brown Shield 23 4 Planks none Armor 15 The same armor as the iron Shield
Glaive 24 10 Planks Polearms 11 15-34, delay 3 Island Guard Lance is 7-20, delay 1.95
Heavy Crossbow 25 12 Planks Crossbows 25 12-47, delay 2.5
Keen Wooden Bow 26 3 Fine Wood Planks Bows 22 7-25, delay 1.7
Piercing Arrows 26 3 Enchanted Wood Planks none Damage 6, extra pierce damage
Conjurering Staff 33 10 Enchanted Fine Wood Mage Weapons 17, Int 25 +2 Int +2 Con
Lance 41 12 Planks Polearms 15 19-40, delay 3

Tools it makes for others: Foraging Stick (1), Mixing Bowl (2), Mixing Spoon (4), Lumberjack Axe (7), Shovel (10), Empty Bucket (11), Farm Scythe (14), Alchemist's Mortar (27). Beyond skill 50 come the Heartwood and Greater Heartwood weapons, boat repair kits (45, 70, 90) and the mage staves up to the High Priests Staff (70).

Containers. What each holds and the weight it takes off are AE Database's; slots and skill are the game's.

Container Carpentry Needs Slots Holds
Small Crate 5 1 Plank 8 Anything
Music Box 10 1 Plank 8 Anything
Footchest 19 1 Plank 12 Anything
Chest 24 2 Planks 16 Anything
Tool Chest 26 6 Planks 16 Anything
Storage Crate 35 8 Fine Wood Planks 24 Anything
Jewelry Case 40 6 Enchanted Heartwood 24 Jewelry
Scroll Case 43 8 Enchanted Heartwood 24 Scrolls
Weapons Cabinet 45 14 Planks 64 Melee weapons
Missile Weapons Cabinet 47 14 Planks 64 Ranged weapons (Talazar's Revenge)
Wooden Trunk 60 8 Enchanted Heartwood 16 Anything
Alchemy Chest 64 6 Enchanted Heartwood 64 Alchemy items, half weight (Talazar's Revenge)
Scholar's Trunk 69 15 Enchanted Greater Heartwood 48 Scrolls
Glowing Storage Crate 70 3 Greater Heartwood Planks 32 Anything, a quarter of the weight
Glowing Jewelry Case 70 1 Enchanted Greater Heartwood 64 Jewelry
Treasure Hunter's Chest 75 75 Enchanted Greater Heartwood 64 Scrolls and maps
Feather Box 82 10 Fine Wood Planks 12 Anything, a quarter of the weight
Armor Cabinet 86 9 Enchanted Greater Heartwood 64 Armor (Talazar's Revenge)
Head Case 90 10 Greater Heartwood Planks 128 Player heads
All Weapons Cabinet 92 10 Enchanted Greater Heartwood 64 All weapons (Talazar's Revenge)
Cannon Ball, Sail and Cannon Chests 97, 98, 99 10, 15, 20 Heartwood Planks 16 each Ship's gear, half weight (Tides of Fate)

The early ones are cheap: an 8-slot crate for one plank at skill 5, a 16-slot Chest for two at 24. The Storage Crate that Valinor's Farming trainer gives away is a skill 35 recipe of Fine Wood. Carpentry makes no quiver.

Quests that feed it

Quest Where What Gives
Carpenter TrainingAE GuidesThe Carpentry Trainer, Valinor (753,116)Bring 10 Logs, 10 Planks, 20 Arrows, a Mixing Bowl (Carpentry 2), a Mixing Spoon (4), then kill the Goblin Carpenter at LanoreAll four tools at the start; the same pool rewards as the smith's; the last reward is not recorded
11 pictures of Carpenter Training
Mukk The LumberjackWikiMukk, east of the spawn gate west of VrethpoolCarry firewood to his wife Renn inside the south wall of Hothbra, and lunch back. No fight; the road passes New KorelithAbout 36,000 and 33,000 experience and 33,000 Lumberjacking experience (by the wiki): Lumberjacking 12 from nothing
Fellow ArcherWikiKlaresh, Lotor's Castle (258,1151)Asks for 12 Planks, which you can now mill yourselfArchery experience; see Other skill quests on Krythan

Skinning, Tanning and Leatherworking

Worth it? Yes, for everyone, from level 1. Hides come from the animals you hunt anyway, the first bag is made at skill 1, and the leather set for level 10 is finished at skill 12 with 12 pieces of leather. It suits a Dexterity character best, since both Skinning and Leatherworking use Dexterity and the sets ask for it. The recipe table calls the trade "Leathercrafting".

How to start. The Leatherworking Trainer on Valinor (753,108) gives a Skinning Knife, Leatherworking Tools and the guidebook (by AE Guides).

  1. Kill an animal, open the corpse with Space, click the Skinning Knife, then the carcass. The in-game guidebook names cows, bulls, rabbits, snakes, wargs, bears, wolves, deer, sheep and rams. On Valinor, AE Guides names the Dredge Spider, Snake, Grass Viper and Deer.
  2. At a tanning vat, click the hide, then the vat: that tans it into Leather. A Potion of Tanning does the same away from a vat, for less experience (patch notes of 2021).
  3. Stand at a leatherworking bench, click the tools, then the leather.

Each of the three towns has a farm with Sheep (level 2), Cows (4 or 5) and Rams (8) close by, in the game's own table of what roams where: north of Krog around 3064,3708, south-west of Silvest around 1024,1440, and west of Whisperdale around 321,3422. Deer (3) and Snakes (2) are all around every town.

The fastest ladder

Leatherworking skill Make Needs Figure per leather Why
0 Leather Cap, the one worn from level 10 1 Leather 4,792 The best figure of any plain-leather recipe, and the first set piece. The seven colored caps (skill 1) take 2 leather for the same figure
1 to 3 Leather Bag 1 Leather 4,192 An 8-slot bag each time
3 to 10 Leather Gloves of the set (3), or keep making caps and bags 1 Leather 3,592 Nothing between 3 and 10 beats the cap per leather: Leather Sling 2,157, Leather Leggings 2,457, Leather Belt 2,175
10 to 16 Padded Cap (10), Leather Armor of the set (12) 2 Leather 2,757
16 to 21 Hardened Leather Helm 3 Leather 2,423
21 to 22 Padded Armor, the plain one 4 Leather 2,385
22 to 27 Bag of Dimension 1 Quality Leather 7,697 Needs Skinning 30. An 8-slot bag that takes off 54% of the weight
27 to 50 Rough Scroll (27) 1 Quality Leather 7,055
50 on Vellum 1 Superior Leather 11,330 Skinning 45 and an Obelisk

If a recipe far below your skill still teaches in full, which nobody has tested, the Leather Cap stays the best use of plain leather all the way to 22: about 1,370 leather by the Iron Forging rule. Do not level on the Small Belt (840 per leather) or on anything of Zombie Skin (60 to 130 per skin).

Useful gear

Item Leatherworking Needs to make Needs to wear Stats Good for
Leather Cap 0 1 Leather Level 10, Dex 7 +1 Dex, armor 10 The leather set
Leather Gloves 3 1 Leather Level 10, Dex 7 +1 Dex, armor 13 The leather set
Leather Sling 4 2 Leather no skill 4-9, delay 1.25 A thrown weapon; a smith makes Pebbles for it at Forging 1
Leather Leggings 6 2 Leather Level 10, Dex 7 +1 Dex, armor 16 The leather set
Leather Belt 8 2 Leather Level 10, Dex 7 +1 Dex, armor 5 The leather set
Leather Shoes 11 4 Leather Level 10, Dex 7 +1 Dex, armor 4 The leather set
Leather Armor 12 2 Leather Level 10, Dex 7 +1 Dex, armor 22 The leather set
Cestus 15 4 Leather none +10 Unarmed, armor 9 Fist fighters
Belt of the Undying 15 10 Zombie Skin Level 25, Dex 30 +1 Int +2 Dex +1 Con, +1 Leatherworking, armor 7 The Undying set
Gloves of the Undying 15 15 Zombie Skin Level 25, Dex 30 +3 Int +3 Dex, +1 Tanning, armor 10 The Undying set
Helm of the Undying 15 25 Zombie Skin Level 25, Dex 30 +3 Int +3 Dex, +2 Leatherworking, armor 12 The Undying set
Boots of the Undying 15 25 Zombie Skin Level 25, Dex 30 +2 Int +2 Dex +2 Con, +1 Tanning, armor 7 The Undying set
Cloak of the Undying 15 30 Zombie Skin Level 25, Dex 30 +4 Dex +2 Con, +1 Leatherworking, +1 Tanning, armor 7 The Undying set
Legs of the Undying 15 30 Zombie Skin Level 25, Dex 30 +3 Int +3 Dex +2 Con, +2 Tanning, armor 13 The Undying set
Hardened Ribcage 15 30 Zombie Skin Level 25, Dex 30 +2 Int +4 Dex +2 Con, +1 Leatherworking, armor 15 The Undying set
Staff Sling 18 4 Leather Thrown Weapons 3 6-18, delay 1.75
Good Leather Sling 26 2 Quality Leather Thrown Weapons 10 10-23, delay 1.2

Two sets stand out.

The leather set is the second of the craftable level 10 sets: six pieces, +6 Dexterity and 70 armor together, for 12 leather and skill 12. A new archer can wear all of it the day he reaches level 10, where the quests give one piece at a time: the Hard Leather Cap of Krog (+2 Str +1 Dex +2 Con, armor 15) is better than its cap, the Shadow pieces (+1 or +2 to all) better than its gloves and leggings. Wear the leather set until those come in.

The Undying set is new: a patch of 10 January 2026 added Zombie Skin as "a low level crafting material to leatherworking. No tanning required". All seven pieces are skill 15 recipes and give +21 Dexterity, +14 Intelligence and +9 Constitution together, for 165 skins, worn from level 25 with 30 Dexterity. That is more Dexterity than the Night Elf Archer set of level 20 gives (+16). Zombie Skin drops from Rancid Zombies (level 7) and Zombies (13) by AE Database; Rancid Zombies roam north of Silvest around 1127,1198 and east of Whisperdale around 648,3331, in the game's table of what roams where. Our reading: for an archer or a Dexterity mage this is the best thing a beginner's trade makes. No player source describes it yet, so see the last section.

The plain pieces (Sandals, Padded, Gladiator, Studded and Hardened armor, skill 2 to 41) carry no bonus and less armor than the set; skip them. Beyond: the "Superior" pieces of Quality leather (skill 24 to 45, armor only), the Enchanted Quality Leather set (61 to 74, level 45, Str 20, Dex 40), Wyvern Leather (65 to 85, level 70) and the dragon sets at 100.

Containers

Container Leatherworking Needs Slots Holds
Leather Bag 1 1 Leather 8 Anything
Ore Pouch 5 3 Leather 8 Ore, a quarter off the weight
Leather Purse 14 4 Leather 12 Anything
Bag of Dimension 22 1 Quality Leather 8 Anything, 54% off the weight
Potion Bag 62 6 Superior Leather 24 Potions, 15% off (Talazar's Revenge)
Large Mining Pack 68 6 Flawless Leather 16 Blacksmith items, 20% off (Talazar's Revenge)
Wyvern Leather Satchel 100 25 Immaculate Wyvern Leather 16 Anything, 90% off
Wyvern Leather Quiver 100 20 Immaculate Wyvern Leather 24 Arrows, 99% off
Adventurer's Pack 100 40 Immaculate Wyvern Leather 48 Anything, 99% off

The only quiver any trade makes is the Wyvern Leather Quiver at skill 100. A miner should make an Ore Pouch.

Quests that feed it

Quest Where What Gives
Leatherworking TrainingAE GuidesThe Leatherworking Trainer, Valinor (753,108)Bring 10 Skinned Hides, 10 Leather, a Leather Cap, a Sling (Leatherworking 4), Leather Leggings (6), then kill the Goblin Leatherworker at LanoreKnife, tools and guidebook at the start; the same pool rewards; the last reward is not recorded
12 pictures of Leatherworking Training
Zebra Hide GearPatrick Darby, Newtown (Tides of Fate)50 Panthers, then 30, 50 and 150 Zebra hides at Skinning 45, 55 and 65Zebra Hide Leggings, Cape and Armor (by the wiki)

Sewing

Worth it? For bandages, from the first day: one piece of Cloth makes ten of them at skill 0 (patch notes of 2021), and since 2026 your First Aid bonus counts when you heal with them. Beyond that it is the mage's trade: the wool set gives Intelligence at level 10, and the silk robes are as good as a mage's quest robe. The chain is the longest of all (grow or find the fibre, spin, weave, sew), which is why we would not start it before the others. The recipe table calls it "Tailoring".

Where the cloth comes from

Fibre From Spun into Woven into
Cotton Grown from Cotton Seed, which farm shops sell since 2022; or buy String from the provisioner Whiliam Rosen on Valinor (by AE Guides) String Cloth
Wool Sheep (by Dragoneer's Den). The item table has Shears; Valinor's Tailoring Trainer explains it if you speak to her again (patch notes of 2024) Woolen Yarn Woolen Fabric
Raw Silk Dropped by spiders, by AE Database: Dredge Spider (level 1), Spider (3), Cave Spider (8), Black Widow Hatchling (9). Spiders roam Valinor and the country around Krog and Silvest, Black Widow Hatchlings the woods around Whisperdale Silk Thread Silk Cloth
Malacinth Flax A plant grown from seed found with Foraging 25 and planted with Planting 30 (by Dragoneer's Den) Malacinth Twine Malacinth Fabric
Hemp Seeds drop rarely from sea chests (patch notes of 2025) Hemp Cloth

String and Cloth also drop ready-made from slimes, by AE Database: Slimy Ooze (4), Filthy Sludge (7) and Viscous Mold (12) drop both, Green Slime (6) Cloth. Slimy Oozes are all around Whisperdale, and three of these four are the creatures of "Oozing on the Job".

How to start. Spin the fibre at a spinning wheel, weave the thread at a loom, then click Scissors and the cloth. Provisioners sell Scissors (Help Menu), a smith forges them at skill 16, and the Tailoring Trainer on Valinor (736,108) hands a pair out during her quest (by AE Guides). Spinning and Weaving are skills of their own and rise as you go.

The fastest ladder

Sewing skill Make Needs Figure per cloth Why
0 to 3 Silk Cap if you have silk; Bandage if you have cotton 1 Silk Cloth; 1 Cloth 4,283; 2,483 Bandages are worth having whatever they teach
1 to 3 Cloth Gloves 1 Cloth 3,283 The better cotton recipe
3 to 4 Cloth Bag 1 Cloth 4,230 An 8-slot bag each time
4 to 9 Silk Bandage 1 Silk Cloth 4,550
9 to 12 Woolen Gloves 1 Woolen Fabric 4,539 A set piece
12 to 25 Woolen Slippers 1 Woolen Fabric 4,935 A set piece. Nothing of two or more cloths comes near: Silk Pants (17) 3,376, Silk Tunic (23) 2,331
25 on Superior Cloth Cap (25), Superior Cloth Gloves (34) 2 Malacinth Fabric 3,616, 3,839

A patch of 2022 reworked the early cotton, silk and wool recipes ("xp/difficulty at early levels"), and the figures above are the table's after that.

Useful gear

Item Sewing Needs to make Needs to wear Stats Good for
Bandage 0 1 Cloth, makes 10 none Heals Everyone
Woolen Cap 2 1 Woolen Fabric Level 10, Int 7 +1 Int, armor 9 The wool set
Silk Bandage 4 1 Silk Cloth, makes 10 none Heals
Woolen Gloves 9 1 Woolen Fabric Level 10, Int 7 +1 Int, armor 7 The wool set
Woolen Sash 11 2 Woolen Fabric Level 10, Int 7 +1 Int, +3 Nature, armor 5 The wool set
Woolen Slippers 12 1 Woolen Fabric Level 10, Int 7 +1 Int, armor 4 The wool set
Silk Gloves 13 2 Silk Cloth none +2 Int +1 Con, armor 8 A mage's hands from level 1
Woolen Cloak 15 3 Woolen Fabric Level 10, Int 7 +1 Int, armor 3 The wool set
Woolen Pants 15 2 Woolen Fabric Level 10, Int 7 +1 Int, armor 10 The wool set
Silk Sash 16 2 Silk Cloth none +1 Int, armor 6
Silk Pants 17 2 Silk Cloth Level 15 +1 Str +1 Int, armor 8
Long Cape 18 2 Silk Cloth Level 10, Str 7 +1 Str, armor 3 A cloak for the steel set
Silk Tunic 23 3 Silk Cloth Level 15 +1 Str +2 Int +1 Con, armor 11
Yellow Silk Robe 23 15 Silk Cloth Level 10 +4 Int, armor 13
Woolen Robe 27 4 Woolen Fabric Level 10, Int 7 +1 Int, armor 15 The wool set
Silk Dress 29 3 Silk Cloth Level 25 +2 Str +2 Int +1 Con, armor 15
Silken Robe 31 4 Silk Cloth none +2 Str +5 Int +2 Con, armor 23 See below
Long Silk Cape 33 8 Silk Cloth Level 25 +4 Int +1 Con, armor 11
Mystic Gloves 39 6 Malacinth Fabric Level 16, Int 25 +2 Int, armor 14
Mystic Robe 43 8 Malacinth Fabric Level 24 +10 Int, armor 20 A mage's chest after the Clockwork Robe
Enchanted Mage's Cape 48 12 Imbued Malacinth Level 13 +5 Int, armor 8

The wool set is the third craftable level 10 set: seven pieces, +7 Intelligence, +3 Nature and 53 armor, 14 pieces of fabric, Sewing 27 for the robe and 15 for the rest.

The Silken Robe has no requirement at all in the game's table, so a level 1 mage can wear it, and it matches the Clockwork Robe of level 20 (+3 Con +6 Int, armor 20). It needs Sewing 31, though. Our reading: a mage who sews should aim at Silk Gloves (13) early and the Silken Robe later; one who does not should ask a tailor for the robe.

Beyond skill 50: the Shadoweave set (47 to 60, level 30 to 50, Int 50 to 100, up to +16 Int on the robe; Talazar's Revenge), Shimmering Silk and Verdant Soluri (58 to 92), Moonsilk (81 to 96, level 95), sails.

Containers

Container Sewing Needs Slots Holds
Cloth Bag 3 1 Cloth 8 Anything
Seed Bag 15 2 Woolen Fabric 28 Seeds
Laundry Bag 38 5 Malacinth Fabric 24 Cloth items
Cloth Sack 42 10 Silk Cloth 16 Anything
Gem Bag 64 3 Malacinth Fabric 16 Gems
Rune Bag 69 15 Imbued Malacinth 24 Runes, a quarter of the weight
Bag of Many Things 70 6 Malacinth Fabric 32 Anything
Large Sack 73 12 Silk Cloth 8 Anything
Hemp Sack 100 20 Hemp Cloth 72 Anything (Tides of Fate)

Dragoneer's Den, written in 2005, has these at much lower skills (Cloth Sack 3, Large Sack 6, Gem Bag 10, Bag of Many Things 33). The game's table is used here.

Quests that feed it

Quest Where What Gives
Tailor TrainingAE GuidesThe Tailoring Trainer, Valinor (736,108)By the game's quest table: 10 Raw Silk, 20 String spun from cotton, 10 Woolen Fabric, 20 Bandages, a Short Cloak (Sewing 4), a Cloth Dress (7) for Lord Trembley's daughter. No fightScissors on the way; the last reward is not recorded
11 pictures of Tailor Training
Oozing on the JobAzulum the Tanner, Whisperdale (394,3479)15 Slimy Oozes, 20 Green Slimes, 25 Large Slimes, 30 Viscous MoldsReward unknown, but the slimes drop String and Cloth on the way

AE Guides describes an older Tailor Training made of silk only; it was redone in 2022 and fixed in 2025.

Jewelry Making

Worth it? Its rings and amulets are the best crafted gear for a low character: +1 to an attribute from level 10, +2 or +3 with health from 15, +4 from 20. But the trade needs the Talazar's Revenge expansion, and silver ore comes from moss-covered rocks in that expansion's lands (by Dragoneer's Den), the snow lands north of Valmond that this guide gives as level 100 country. A beginner cannot gather for it. Take it up when you have the expansion and a way to get Silver Ingots; until then, ask a player who makes jewelry.

How to start. Jewelers Tools (value 1,000 gold in the item table), and ingots smelted at an ordinary forge with Iron Smelting. Silver Ore needs no Mining level, Gold Ore needs 45 and Dark Ore 70 (by Dragoneer's Den's jewelry page; its shop page says 60 for all three). No bench is named by any source.

The fastest ladder. There is none to choose: every recipe carries 2,000 per Silver Ingot, 2,500 per Gold Ingot and 3,000 per Dark Ingot, whatever it makes (one recipe, the Band of the Imp, has 1,900). Make what you or a buyer will wear. By these figures a silver ingot teaches less than half of what an iron ingot teaches a smith.

Useful gear

Item Jewelry Making Ingots Needs to wear Stats
Ring of Lesser Health, Wisdom, Dexterity, Strength 4, 5, 7, 9 2 Silver Level 10 +1 Con, Int, Dex or Str
Amulet of Lesser Health, Wisdom, Dexterity, Strength 6, 8, 10, 11 3 Silver Level 10 +1 Con, Int, Dex or Str
Ring of Vigor 12 3 Silver Level 15, Con 6 +2 Con, +5 health
Ring of Focus 14 3 Silver Level 15, Int 6 +2 Int, +5 health
Amulet of Vigor 15 4 Silver Level 15, Con 6 +2 Con, +15 health
Ring of Balance 16 3 Silver Level 15 +1 Int +1 Dex, +10 health
Choker of Focus 17 4 Silver Level 15, Int 10 +3 Int, +15 health
Silver Torc of Arms 18 5 Silver Level 20, Str 6 +2 Str, +1 to all melee skills
Ring of Brawn 19 4 Silver Level 15, Str 10 +3 Str, +10 health
Amulet of the Archer 20 6 Silver Level 20, Dex 10 +3 Dex, +2 Archery
Amulet of Balance 21 5 Silver Level 20, Str 6, Dex 6 +2 Str +2 Dex, +10 health
Amulet of Brawn 22 5 Silver Level 20, Str 13 +4 Str, +15 health
Enchanted Ruby Ring 23 5 Silver Level 20, Str 10 +3 Str +1 Int, +10 health
Aura Amulet 24 7 Silver Level 20, Int 13 +4 Int, +10 health
Glowing Pendant 26 7 Silver Level 22 +1 to all four, +20 health
Golden Rings of Stamina, Intuition, Finesse, Valor 25 to 32 2 Gold Level 25, 10 to 13 of the attribute +3 or +4 to one, +15 health
Necklaces of Stamina, Intuition, Finesse, Valor 29 to 36 3 Gold Level 25, 11 to 20 of the attribute +4 to +6 to one, +20 health
Dark Iron Collar 33 1 Dark Level 30, Str 6, Int 6 +2 Str +2 Int +1 Dex +1 Con, +30 health
Auric Rings and Chokers 37 to 45 4 or 5 Gold Level 30 (one at 25), 14 to 20 of the attribute +5 or +6 to one, +15 or +20 health
Bands and Pendants of the Minotaur, Arcane, Imp, Strength 48 to 62 6 or 8 Gold Level 35 or 40, 21 to 25 of the attribute +7 or +8 to one, +20 or +25 health

Against the quest rewards: the Ring of Sozal gives +1 to all four and 10 health, the Warg Eye Amulet +2 to all at level 20. A Ring of Brawn or a Choker of Focus gives more of your one main attribute five levels earlier. Beyond 50 come the Dark rings and torcs (63 to 79, level 42 to 50) and the Shadowed pieces (80 to 92). Jewelry Making makes no container; the Jewelry Case is a carpenter's.

Quests that feed it. None found.

Salvage

Salvage takes a made or found item apart and gives back up to half of its material (by Dragoneer's Den). There are five skills, one per trade: Metal, Leather, Wood, Cloth and Jewelry Salvage, each with its own Salvage Tools (value 250 gold; 1,250 for jewelry). All of it belongs to Talazar's Revenge. Since 2025 the result counts your tools, gear and attributes, and since 25 January 2026 Valinor's provisioner sells Cloth Salvage Tools. For a beginner with the expansion it is a way to turn the weapons you forged for skill back into ingots; without the expansion, sell them.

Construction

Building a house needs the Construction expansion (which needs Sands of Creation) and VIP to keep it. Houses stand on a housing map of their own since March 2024, reached by portals outside Krog, Josody and Parian and in Lotor's Summer Palace. It is no beginner's business, but it is what the gathering skills are for later: by Dragoneer's Den a foundation asks for 10,000 gold, 500 Iron Ore and 500 Logs, and every house for stacks of ten fabricated materials. The first of each kind are within a beginner's skill: Wood Joists (Carpentry 10, 50 Logs), Cinder Block (Forging 10, 50 Iron Ingots), Wooden Truss (Carpentry 25, 30 Planks).

What we could not find out about gear trades

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