Ashen Empires: a beginner's route

Things a beginner has to know

Travel

Death

So: before something risky far from home, such as the Orc Guard at the end of Agon's Test, take your gear off.

Orbs

The experience pool

Quests pay twice: experience for your level, and the same or more again into the experience pool. The pool is experience you hand out yourself, in the Skills window (K), to any combat skill with a + beside it. It is how a warrior brings a second weapon to 15 for a trainer, or a mage a school of magic. It cannot go into trades or sailing.

Two cautions from our own play: a skill needs a first level, earned by use, before the pool can go into it; and do not pour the pool into a skill a Valinor trainer is still training, or it may pass 15 before he is done.

Totems

A totem is an item you click for an effect that lasts a while.

Bags

Your backpack has 16 places (20 with VIP), and bags go inside it. Free ones, in the order you can get them:

Bag Places From
Large Knapsack 16 Valinor's welcome quest
Old Worn Pack 8 Valinor, "Curtis's Secret"
Storage Crate 24 Valinor, the Farming trainer's last step; or Silvest, "Black Gold"
Large Knapsack 16 Krog, "Great Disrepair"
Tackle Box 20, and what is in it weighs half Whisperdale, "Fishing for Friends"
Glowing Storage Crate 32 Parian, the first step of the Warlords, at level 50

Provisioners sell smaller bags, and leatherworkers and carpenters can make their own from the first levels of the trade.

Trades worth an early look

A skill is learned by using it once, and there is no limit to how many you have. Three pay off early: Alchemy (healing potions from the first level, and the ingredients drop on Valinor), Leatherworking (a bag at level 1), and Carpentry (arrows, bolts and torches at the bottom, crates later). Fishing has its own line of quests in Whisperdale. The pool does not help with any of them.

The trades have chapters of their own: how they work, and the Taskmasters, the ones that make gear and potions, food, farming and fishing.

Lotor, Talazar, or neither

There are two sides in the world and you start on neither. Joining one, or leaving it again, is a quest that begins in Lotor's Summer Palace. For a new character it changes almost nothing: since 2020 it no longer decides who you can group with or fight, and what it opens are two dungeons for level 100 and more. Leave it until somebody you play with gives you a reason.

What does matter early is your standing. Attacking guards or townsfolk makes you a criminal, and criminals come back to life at other gates and are attacked on sight in the ordinary towns. A few towns (Redwake, Grell, Darushk, Rahura, Meroven) are the other way round and attack characters of good standing.

VIP, Power Hour, events

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