Ashen Empires: a beginner's route

Followers: taming and Leadership

A follower is a creature that walks with you and fights for you. You get one by taming a wild creature with a whip, and the skill behind it is Leadership. It costs a new character nothing: the Leadership trainer on Valinor hands you the whip, one follower is allowed at Leadership 0, and what you may tame goes by your character's level, not by the skill.

Whether it is worth your attention depends on your build. This is our reading of the rules below, not something a source says:

For all three the cost is one click every time the follower dies. What we could not learn is whether a follower takes a share of your experience; if you see your experience per kill drop with one at your side, dismiss it for ordinary hunting and keep it for bosses.

The Totem of the Wolf Pup, which this guide tells you to get on Valinor, is not a follower. It makes you attack faster and summons nothing.

How taming works today

  1. Get a Trainer's Whip. The Leadership trainer on Valinor gives one, and the game's Leadership Guidebook says most general stores sell them.
  2. Stand next to the creature. Click the whip in your backpack, then click the creature (the trainer's own words in our chat log).
  3. Press F for the follower window and give it an order.

The rules, and where each comes from:

Rule What it says Source
What you can tame It goes by your character's level only. "A level 50 even with 100 Leadership is still restricted to the level 50 or less group" Patch of 2024-03-02; Dragoneer's Den
The exception Giants above level 110 need the weapon Frieda's Flayer Patch of 2024-03-02
How many One follower from Leadership 0, two at Leadership 30, three at Leadership 60 Patch of 2024-03-02; Dragoneer's Den
More than that "If you manage to tame additional creatures they will turn on you" The game's Leadership Guidebook
Not everything Only creatures on the taming list can be tamed. Townsfolk cannot Dragoneer's Den
Sheep, cows, dairy cows Need the Shepherd's Staff in your hand Dragoneer's Den

Dragoneer's Den lists the tameable creatures in bands of ten levels (1 to 10, 11 to 20 and so on). Neither it nor the patch note says whether a level 11 character can tame everything in the 11 to 20 band or only creatures up to level 11. The tables below give each creature's own level, so they are right under both readings: tame the best one at or below your level, and try the next one up to learn which reading holds.

The game answers a failed attempt in words. By Dragoneer's Den:

The game says It means
Your skill is not high enough to tame this creature. You are at your limit of followers, or this one would put you over it
Your current abilities are not aligned with the creatures. You lack the tool this creature needs, such as Frieda's Flayer
You can not tame that. It is one of the townsfolk
That creature cannot be tamed. It is not on the taming list

What the patches changed. Older pages, Dragoneer's own skill chart among them, still describe the rule of 2020, so it helps to know the order:

Patch Change
2020-05-29 Leadership rebuilt: what you could tame went by your highest attribute (Strength for humanoids, Dexterity for animals and vermin, Intelligence for undead and demons). Flee and Inventory added to the follower window. Followers stay when you log out, under a new name
2020-06-07 Bandages heal followers. The follower window shows their health as it changes
2020-08-27 The order Assist added. Followers on Protect start as soon as you are attacked, even if you are not hurt
2020-10-12 The code that credits kills to a player with followers or a party was adjusted, for kill counts and alignment
2021-03-29 A follower's health now comes from your Constitution and your Leadership
2021-05-06 Only one summoned pet at a time (the spell's spectre, a henchman, a familiar, the high totems). The runecrafted totems were not under this rule yet
2021-10-15 Some end-game bosses can no longer be attacked by followers
2022-11-20 A follower that would call helpers in the wild (Deadwillow, Golem, Ice Golem, slimes, Skeletal Mage) no longer does so as a follower
2024-03-02 The attribute rule removed: character level decides what you can tame. Follower count fixed at 2 from Leadership 30 and 3 from 60. Leadership Guidebook added. The Valinor trainer's quest mended; it gives bandages and gold
2024-03-05 Blood Lich made tameable
2025-08-16 Horned Archer taken off the taming list. Dungeon entrances that deleted followers on the way out were mended (Silvest's, Mack Mack's and one more). The Caiman Scale Totem now states its Leadership requirement
2025 (Halloween patch) Leadership items whose tooltips said nothing now state their level requirement

We found no later patch that changes the rules of 2024-03-02.

The tools

Tool What it does What it needs Where it comes from
Trainer's Whip Tames, standing next to the creature Nothing Free from the Leadership trainer on Valinor. General stores, by the Leadership Guidebook; the game's table values it at 200 gold. Leatherworking 9 from 2 Leather. Dropped by Slimy Oozes (4), Filthy Sludges (7), Viscous Molds (12) and Orc Warmongers, by AE Database
Command Whip Tames, and adds 10 to Leadership Leadership 20 Leatherworking 50 from 5 Flawless Leather, at a Rune Spire by AE Database. Not sold
Words of Binding Used in place of a whip, and adds 15 to Leadership The wiki says Leadership 35; the game's tooltip and Dragoneer's Den name no requirement Dropped by the Soul of Beldan (level 10, 200 to 225 health), who appears when you open the hilt chest at 676,3240 in the quest "Sentimental Value" in the Darkwoods. A chance, not a certainty
Hemp Lasso Tames from a distance Nothing stated Tailoring 97 from 5 Hemp Cloth. Hemp came with the patch of 2025-08-16. Out of a beginner's reach unless somebody makes you one
Shepherd's Staff A polearm (19 to 38 damage) that adds 25 to Leadership and lets you tame sheep, cows and dairy cows Polearms 25 Dropped by Cult Leaders (16), Spectral Orc Foragers (33), Ettins (54) and Cyclopes (107), by AE Database; the Cyclops has by far the most reports

A beginner needs the Trainer's Whip and nothing else. AE Database gives the whip 200 points of wear, so it does not last for ever; keep the free one for taming and do not sell it.

Words of Binding is the one tool worth a detour, since its quest is in this guide's Whisperdale chapter at level 20 to 24 and the Soul of Beldan is only level 10.

The follower window

F opens it. It shows each follower with its health, and a button with the orders. From the game's Leadership Guidebook, the wiki and Dragoneer's Den:

Order What the follower does
Follow Walks with you and defends itself, but not you. This is the order it starts with
Protect Attacks anything that attacks you
Assist Attacks what you attack with a melee or ranged weapon. Spells do not count
Attack You pick a target, and it attacks that
Guard Location Stands where it is and attacks whatever comes near
Stay Stands where it is and does nothing, not even defend itself
Flee Walks with you without stopping to fight. For running away
Inventory Opens its pack, if it can carry anything. Few can; the camel is the known one
Dismiss Sends it away for good

Protect is the order for everyday hunting. Use Flee before you run, or the follower stops to fight everything on the way.

One trick from the wiki: a follower on Stay that you then order to Follow comes to you at once, wherever you are. Leave it on Stay before a dangerous stretch, cross, and call it.

What makes a follower stronger

A tamed creature keeps its kind's own numbers, and your character adds to them. By Dragoneer's Den:

Yours Gives the follower
Strength A better chance to hit
Dexterity A better chance to dodge
Intelligence More health
Constitution (your own orbs, not bonuses) More health
Leadership, bonuses from gear included More health
Strength, Dexterity and Intelligence held equal (the "Druid" build) A further share of health on top

This holds for tamed followers only. A follower called by a totem or a weapon does not get it, and by one of the game's developers, quoted on Dragoneer's Den, your buffs skip it too.

You can heal a follower with bandages (patch of 2020-06-07) and with a mage's healing spells (by the wiki). Otherwise it heals by itself over time. Fortify can be cast on followers, and Transfusion was rebalanced in December 2021 as a heal for them.

The Valinor trainer puts it this way in our log: "As you lead creatures, they draw power from you" and "A well balanced adventurer will be able to lead the strongest followers."

When it dies, when you log out, when you change map

The Leadership trainer on Valinor, and raising the skill

The Leadership trainers stand at 763,121 by the community map, three tiles from the stairs to the magic trainers (763,118). This is what happened to our character, from the chat log:

Take the trainer even if you do not mean to use the skill, for the free whip. Since 2024 it runs beside your weapon trainer's quest.

How the skill rises. Three ways are known:

What a skill level costs is the same for Bows and Carpentry in our own play, and the one Leadership figure we have fits the same curve. If Leadership follows it:

Leadership Experience in all, about What it gives
9 12,000 Where the Valinor trainer's quest leaves you
10 16,500 Totem of the Bat
15 56,000 The most any skill can reach on Valinor
20 133,000 Command Whip
30 450,000 A second follower. Totem of the Termigon, Totem of the Goblin

A patron mission pays about 31,000 into the pool at level 16 to 18 and about 77,000 at level 23 to 27 (see The patron). So the second follower costs about six missions' worth of pool in your twenties. That pool would otherwise go into your weapon or your magic. Our reading: a mage who leans on followers should spend it, an archer may, a warrior should not. The third follower, at Leadership 60, is beyond this guide; our own play have no costs past skill level 38.

No quest in the game's quest table gives Leadership experience by name, apart from the trainer's. The guild quest "A Leader is Born" is about founding a guild and has nothing to do with the skill.

What to tame when

How the picks were made. Level and health are from the game's creature table. The damage type and the resistances are from AE Database's bestiary, which agrees with Dragoneer's Den on which creatures can be tamed for every creature up to level 50. Where a creature lives is from the game's table of what roams where, given as a point in the middle of the nearest patch; it roams some way around it. "Hit us for" is what the creature did to our own characters in our chat logs, through whatever armor they wore at the time. It compares creatures of about the same level and is not what a follower will deal. No source gives a follower's damage.

No source recommends any creature. Every pick is our reading: most health for its level, then a damage type few things resist, then how near it stands to a town. Creatures that live only in the expansions are left out below level 50.

Valinor, level 1 to 10

Every skill stops at 15 on Valinor, so you have one follower here.

Your level Tame Level Health Damage Where Why
4 Goblin Worker 4 57 to 66 Pierce The goblin camp of "War" and "Proof", south-west (around 712,328) You are there anyway for the totem
5 Small Skeleton 5 65 to 75 Blunt; hit us for 8 to 14 Outside the east gate (around 808,296) Nearest of its level. The Grass Viper (5, 67 to 95) west of town has more health
6 Skeletal Pup 6 78 to 90 Pierce; 5 to 13 Same ground (around 856,280) Cannot be poisoned
7 Rancid Zombie 7 91 to 105 Blunt; 8 to 17 Same ground (around 840,280) Hits a little harder than the pup
8 to 10 Small Grizzly Bear 8 104 to 120 Cut; 5 to 16 East, by the Crazy Hermit's hut (around 968,136 and 1000,184) and south of it (984,280) Top of the island's list, and nothing resists it in particular
8 to 10 Skeletal Apprentice 8 104 to 120 Blunt, and it casts Soul; 6 to 33 By BoneSnarl's lair (808,312, 936,312) and inside it The same health, the hardest single hit of anything on the island in our own play, and it shrugs off a quarter of pierce, cut and arrow damage

Dragoneer's list for Valinor also has the Dredge Spider and Young Hobgoblin, which live only underground, and a "Green Viper" that the game's table calls Grass Viper. It puts the Rancid Zombie at level 6; the game has 7.

Below level 4 a follower has 13 to 45 health and dies to anything. Start at the goblins.

On arrival, level 8 to 10

A bear or an apprentice tamed on Valinor does not have to be replaced at once: the best creature of level 10 has 130 to 150 health against their 104 to 120. Whether a follower crosses with you through the portal from Valinor we do not know. If it does not, these are the nearest replacements.

Town Tame Level Health Damage Where Why
Krog Ram 8 104 to 120 Blunt; 5 to 19 In the fields north-west of town, a few steps out (around 3064,3720) At the gate, and it halves blunt damage
Krog Skeleton 10 130 to 150 Blunt; 7 to 17 North of town (around 3080,3640) Most health of the band; immune to poison, which matters for Schlag
Krog Skeletal Apprentice 8 104 to 120 Blunt and Soul; 6 to 33 West of town (around 2920,3736) If you liked the one from Valinor
Silvest Small Grizzly Bear 8 104 to 120 Cut; 5 to 16 All around town (1048,1320, 1096,1288) Next to the bank
Silvest Cultist 9 117 to 135 Pierce; 7 to 18 The Cultist Lair, west (around 904,1384) More health; you go there for "Quite Entranced"
Silvest Skeleton 10 130 to 150 Blunt; 7 to 17 North of town (around 1144,1192) Most health of the band
Whisperdale Small Grizzly Bear 8 104 to 120 Cut; 5 to 16 North-east of town (440,3352, 488,3400) A few steps from the gate
Whisperdale Skeletal Apprentice 8 104 to 120 Blunt and Soul; 6 to 33 Around Autumn (584,3368) On the way of "Search for Jhulara"
Whisperdale Rotten Zombie 10 100 to 120 Blunt; 17 to 25 North of Autumn (around 616,3336) Less health than a Skeleton but the hardest steady hitter of the band in our own play

Level 11 to 20

Your level Tame Level Health Damage Where Why
12 Skeletal Mage 12 156 to 180 Blunt, and it casts Soul; 10 to 34 Krog: west (2904,3752). Whisperdale: around Autumn (584,3368). Silvest: far east (1384,1400) Three of four of its hits on us were Soul bolts, and it hit hardest of its level. Immune to poison and disease
12 Wolf 12 156 to 180 Pierce Krog: west of town (3016,3720). Silvest: north (1048,1288). Around Parian in numbers Fast. The game's table marks it as a berserker
13 Zombie 13 169 to 195 Blunt; 12 to 36 Krog: far west (2856,3816). Silvest: east (1240,1320) Landed more than half its blows on our archer, where a Warg landed under a quarter
15 Brown Bear Cub 15 195 to 225 Cut; 15 to 26 Krog: west of town (2984,3784). Whisperdale: north of Autumn (616,3240). Silvest: north-west (936,1224) Most health at 15, near all three towns
16 Thief 16 235 to 285 Pierce; 13 to 21 Dawat (3032,3384), where "Hero of Dawat" wants 100 of them. Silvest: the forest north-west More health than the Goblin (16, 208 to 240), which hits harder (16 to 43)
17 Shadow 17 221 to 255 Cut; 10 to 25 Whisperdale: by the estate north of town (440,3224 to 488,3224). Krog: in the Temple of Agon Takes a quarter less of every kind of damage and half of blunt, by both the game's table and AE Database. The toughest follower below level 20
19 Goblin Warrior 19 272 to 314 Blunt; 13 to 38 Krog: Lake Dresta (2968,3688). Silvest: south-east (1272,1480). Whisperdale: south-east of Autumn (712,3352) Most health below level 20 that all three towns have
19 Fighter 19 247 to 285 Cut Dawat (3128,3416). Silvest: north (1096,1128) The pick at Dawat
20 Stag 20 260 to 300 Pierce; 18 to 39 Everywhere in the open: by Dawat (3224,3368), by Silvest (984,1336), north-east of Krog (3304,3592) The easiest level 20 creature to find. The Shade (20, 260 to 300, 20 to 45) north of Silvest hits a little harder

The Astari Spy (18, 260 to 295) and Astari Assassin (20, 260 to 300) are as good as the Goblin Warrior and the Stag, and stand north-east of Autumn and in the Temple of Sabal east of Parian.

Level 21 to 30

Your level Tame Level Health Damage Where Why
22 Shambler 22 286 to 330 Cut; 22 to 50 Krog: Vorda Swamp (2824,3720). North-west of Dawat (2856,3384). Whisperdale: by the estate (472,3192) The first step up from the Stag
23 Brown Bear 23 299 to 345 Pierce; 28 to 41 Around Parian in numbers (3384,3032). Silvest: north (1032,1192). Whisperdale: north of Autumn (616,3240). Krog: far west (2792,3736) Steady, and near every town. Marked as a berserker by the game's table and by AE Database
23 Ghost 23 299 to 345 Pierce; 18 to 39 Silvest: the village by Dalvon Mine (1336,1256). The building site of "Haunted House" north-west of Dawat. Mnemmon Gaol Landed 160 of 167 blows on our archer. Takes a quarter less of nature, soul and mind damage
26 Orc Warmonger 26 475 to 512 Blunt; 18 to 71 Between Krog and Dawat (2952,3480). South-west of Silvest (808,1544) By far the most health of the band, and the heaviest single blows. Dragoneer's Den and AE Database still give it level 22 and 346 health; the game's table is the newer
27 Deep Shadow 27 421 to 486 Soul; 30 to 56 Whisperdale: by the estate (440,3224). Silvest: south-east (1320,1448) Soul damage, where every other pick of the band is physical
30 Wild Turkey 30 488 to 563 Pierce; 17 to 59 In the open by every town, when they are about (by Dawat 3096,3416) Dragoneer's Den marks it as an event creature. They were about in October 2026, and landed three of four blows on us

Also in this band, for those who are there: the Large Fire Ant (25, 325 to 375) at the ant hill south of Krog, Pirates (25, 325 to 375) south of Varg, and the Familiar (28, 364 to 420) north of Whisperdale.

Level 31 to 40

Your level Tame Level Health Damage Where Why
32 Glutton 32 499 to 576 Blunt; 32 to 45 Glutton Lake, north of Parian (3480,2776) Most health at 32, and it drops A Juicy Bone
32 Skeleton Wolf 32 416 to 480 Pierce; 33 to 55 East of Silvest (1272,1432) Hits harder than the Glutton; immune to poison and disease
35 Ogre 35 501 to 578 Blunt Beside Ethera Palace (3528,3768). The pond by Arda (3480,3384) Where "Hooky" sends you for 100 of them, and next to Pegi's boss Umbergon
37 Black Death 37 601 to 694 Cut, with disease; 46 to 62 East of Parian (3560,2936) More health than the Ogre and a disease on top
38 Deadwillow 38 603 to 695 Blunt; 39 to 81 North of Ethera Palace (3544,3608). East of Krog (3208,3704) The heaviest blows of the band in our own play. As a follower it no longer calls its roots
40 Minotaur 40 750 to 800 Cut North of Dawat (2952,3208, 3096,3128), around the Emporium Abbey More health than anything else in the band outside the expansions. "Maid Nelly's Locket" and "Minotaur Ambush" are fought here. Do not take the Injured Minotaur (40, 468 to 540) by mistake

Dragoneer's Den lists the Spectral Orc Forager at 29 and the Footman at 35. The game's table has them at 33 and 37, so they belong here; they stand in Valekar's Fortress south of Dawat and are weaker than the picks.

Level 41 to 50

Your level Tame Level Health Damage Where Why
40 to 44 Minotaur 40 750 to 800 Cut As above Nothing in the Highlands beats it before level 45
45 Spectral Orc Warrior 45 764 to 882 Blunt Valekar's Fortress, south of Dawat (3096,3496), mostly inside Most health below 50 without an expansion. "Valekar's Fortress" wants 50 of them. Dragoneer's Den lists it at 49
48 Haunting 48 562 to 648 Soul East of Parian (3688,2856) Soul damage, if the creatures you hunt resist blunt
49 Hobgoblin 49 637 to 735 Cut North-west of Arda (3192,3336) Where "Shovel Trouble" is fought. Less health than the Spectral Orc Warrior
50 Hunter 50 650 to 750 Cut, with Body North-east of Parian (3784,2760) The level 50 creature of the Highlands

With Talazar's Revenge the snow north of Valmond has better ones: the Ice Golem (43, 727 to 839), the Wolverine Scavenger (45, 761 to 878) and the Dire Wolf (50, 845 to 975).

Beyond 50

Your level Tame Level Health Where
52 Golem 52 1,014 to 1,170 Battle Plains; between Arda and Parian
54 Ettin 54 983 to 1,134 North-east of Parian
55 Ghost Willow 55 858 to 990 Where "Treasures" is fought, north of Dawat by this guide's Highlands table
60 Ghoul 60 1,092 to 1,260 The north (Talazar's Revenge)
64 Lich 64 1,082 to 1,248 Not near the starting towns; many live underground

From there Dragoneer's Den lists the bands up to 110: giants in the seventies and eighties, wyverns and elementals in the nineties, and the Dragon-keeping "Druid" gear at 105.

Two that are not for fighting. A tamed cow can be milked (patch of 2021-09-18), and a tamed sheep gives more wool the higher your Leadership (patch of 2021-01-31); both need the Shepherd's Staff. A tamed Wild Camel (28, in the Sands of Creation) carries your things, and a hotfix of 2021-07-06 speaks of the tamed camel's "immortal status". Dragoneer's Den lists it with the level 21 to 30 band.

A follower for the guide's bosses

Our reading throughout, from the bosses' numbers in the game's table and AE Database.

Boss Its numbers Tame Why
BoneSnarl, Valinor ("War", the end) Level 10, 300 health, cut damage. Resists a quarter of pierce, cut and magic; immune to poison A Skeletal Apprentice (8), which the game's table puts inside his lair and on the ground above it (around 808,312) Its blunt blows are the one physical kind he does not resist, and it takes a quarter less from his cuts. A Small Grizzly Bear deals cut, which he resists
Schlag the Scorpioness, Krog ("Sting Operation") Level 20, 500 to 650 health, pierce with poison, immune to poison, calls scorpions A Skeleton (10) from north of town, around 3080,3640, a short walk from the pit at 3131,3660; or a Skeletal Mage (12) from the west Skeletons are immune to poison and take a quarter less pierce. Put it on Attack on Schlag, or it spends itself on the scorpions
Andreev the Quick, Dawat ("Hero of Dawat") Level 20, 800 health, pierce A Fighter (19) or a Thief (16), both around Dawat Most health of what stands around him. He hits with pierce, which neither resists
Baneshine, Whisperdale ("The Bane of Whisperdale") Level 20, 450 to 560 health, nature damage with a soul effect. Resists a quarter of most things A Shadow (17) from west of the estate, the creature of "A Shadow Roams the Lands", which the order has you do right before It takes a quarter less of nature and soul damage. Baneshine is weak only to arrows and magic missiles, so the damage is yours to do
Umbergon, Ethera Palace ("Pegi's Picnic") Level 40, 2,500 health, pierce, a berserker An Ogre (35) from beside the palace, or a Minotaur (40) Health, to last through a long fight

The pit, the lair and the Marsh Dungeon are entered by a hole or stairs. Tame before you go down and check in the follower window that it came with you.

Followers you summon instead

A summoned follower comes from an item, needs no whip, and can be called again when it dies. It does not get the bonuses from your attributes.

Runecrafted totems. Made with Runecrafting and a Totem Mold (Carpentry 60, from 15 Enchanted Greater Heartwood). Runecrafting is an expansion trade, and these are the work of a level 70 to 90 crafter, so a beginner buys one from a player or goes without. Health and level are the creature's in the wild, from the game's table.

Totem Calls Leadership needed Runecrafting to make Value in the game's table
Totem of the Bat A Bat (level 1, 13 to 20 health) 10 70 2,100 gold
Totem of the Rat A Krog Rat (11, 143 to 165) 18 by AE Database, 19 by Dragoneer's Den 75 1,540
Totem of the Termigon A Termigon Warrior (24, 312 to 360) 30 80 2,501
Totem of the Undead Wolf A Skeleton Wolf (32, 416 to 480) 40 85 3,100
Totem of the Hound A Hell Hound (38, 445 to 513) 60 90 3,900

None of these beats what the same character can tame for nothing, as long as the totem's creature has the numbers of the wild one. The Bat is a toy.

Helpers from quests. These do not fight. They are the reason a crafter raises Leadership.

Item What it does Leadership needed From
Caiman Scale Totem A caiman that shortens your fishing 50 "Fishing for Friends", part 9, "Enduring Kindness", in Khafra. Needs Sands of Creation; the questline asks Fly-casting 60 by part 7
Totem of the Goblin A goblin that shortens your planting 30 The "Fine Land" farming quests, from Gideon: "You are what you Eat", part 2, by Dragoneer's Den
Pirate Whistle A Pirate Raider (level 74) that does fight Unclear, by Dragoneer's Den "Fishing for Friends", part 12, "A Secret Society"

Bought.

People who follow you. Townsfolk with a golden chalice over their head come with you if you agree to help them. They are errands, not fighters: in our log a stray cat in Whisperdale followed our archer, a Green Slime killed it, and the errand ended.

Far beyond level 50, by Dragoneer's Den and the game's table:

Item Calls Needs
Summon Spectre (a Soul spell) A spectre matched to your level Soul 60, no Leadership
Scimitar of the Scorpion 2 Carrion Feeders Large Blades 67
Spellshrieker Sabre 2 Fungoid Wizards Large Blades 71
Gazegouger Bladestaff 2 Blue Crabs Polearms 76
Cedar Staff of the Druid 2 Basilisks Mage Weapons 85
Staff of the River Serpent, Bow of Nature 2 Pythons; 2 Water Elementals Skill 100
Blade of the Ancients, Evil's Accomplice One strong follower, the only one you may have Level 100 and 107
Druid's Staff, with the Druid's Amulet 2 Wyverns, or a Dragon and a Wyvern Level 105 and 106, 77 in Strength, Intelligence and Dexterity
Totem of Demonic Control 2 Hell Spawns Leadership 100, level 90 by Dragoneer's Den
Totem of Sabal's Children, Cultist's Bloody Orb, Lotor's Summoning Crystal One end-game follower each Leadership 100, level 108
Haunted Hollows Totem, Army of Pumpkins Totem A Spooky Tree; 3 Pumpkin Slaves Halloween event. Leadership 10 and 30; level 40 and 70 by Dragoneer's Den (30 and 70 in the patch note of 2022)

Gear that raises Leadership

A beginner can get very little of it early, and needs none of it: the first follower asks for no Leadership at all. What exists, from the game's item table:

Item Leadership Needs Where from Early?
A Juicy Bone (club, 3 to 11) +5 Blunt 5 Gluttons (32) and Female Gluttons (34) north of Parian, by AE Database From a friend, or at 30
Command Whip (tool) +10 Leadership 20 Leatherworking 50 From a crafter
Legacy Cloak +10, and +5 to all four attributes Nothing A gift to accounts older than the Steam launch No. It cannot be earned
Words of Binding (tool) +15 See The tools The Soul of Beldan, in "Sentimental Value" Yes, at about 20, with luck
Shield of Arna (armor 32) +20 Level 30, Strength 38 A common drop of creatures of level 16 to 32 by AE Database: Orc Renegades, Shamblers, Swamp Slugs, Familiars, Gluttons and more At 30, and only with Strength
Shepherd's Staff (polearm, 19 to 38) +25 Polearms 25 See The tools At about 16 to 20 with luck, from Cult Leaders
Hypnotic Chain (neck) +25, +3 Int, +3 Dex Level 55 Mostly creatures of level 54 to 65, by AE Database No
Cruel Master (blunt, 47 to 72) +40 Blunt 75 In the game's table; no source says where it comes from No
Frieda's Flayer, Druid's Amulet, Druid's Staff +40, +25, +100 Level 100 and more End-game No

The game's table also holds a Bull Whip (+5), Chains of War (+15) and a Stone Stew (+10 Leadership, +10 Intelligence). No source says where any of them comes from.

Dragoneer's Den says a follower's health counts your Leadership with bonuses. Whether the second follower at 30 counts bonuses too is not stated. If it does, a Shepherd's Staff and a little skill would be enough.

What we could not find out about followers

← Trades: potions and foodSources and credits →